Package-level declarations
Properties
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Converts this SubscriptionMode to a Lifecycle.State
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Converts the Lifecycle.State to a SubscriptionMode
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Get the current provided subscriber lifecycle, or if not found, fall back to the platform-provided lifecycle
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A local composition SubscriberLifecycle instance. May return null
if no lifecycle was provided. Can be provided with ProvideSubscriberLifecycle.
Functions
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Provides LocalSubscriberLifecycle with an instance of lifecycle for child content.
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fun <T> rememberSubscriberLifecycle(delegate: T, factory: T.() -> SubscriberLifecycle): SubscriberLifecycle
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Require LocalSubscriberLifecycle to be provided using a composition local.
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fun <S : MVIState, I : MVIIntent, A : MVIAction, T : LifecycleOwner, StateConsumer<S>, ActionConsumer<A>> T.subscribe(provider: Store<S, I, A>, lifecycleState: Lifecycle.State = Lifecycle.State.STARTED): Job
Subscribe to the store lifecycle-aware.
fun <S : MVIState, I : MVIIntent, A : MVIAction, T : LifecycleOwner, StateConsumer<S>> T.subscribe(provider: Store<S, I, A>, lifecycleState: Lifecycle.State = Lifecycle.State.STARTED): Job
Subscribe to the store lifecycle-aware. This function will not collect the store's actions.
fun <S : MVIState, I : MVIIntent, A : MVIAction> ImmutableStore<S, I, A>.subscribe(lifecycle: SubscriberLifecycle = DefaultLifecycle, mode: SubscriptionMode = SubscriptionMode.Started): State<S>
fun <S : MVIState, I : MVIIntent, A : MVIAction> ImmutableStore<S, I, A>.subscribe(lifecycle: SubscriberLifecycle = DefaultLifecycle, mode: SubscriptionMode = SubscriptionMode.Started, consume: suspend CoroutineScope.(action: A) -> Unit): State<S>
A function to subscribe to the store that follows the system lifecycle.
inline fun <S : MVIState, I : MVIIntent, A : MVIAction> LifecycleOwner.subscribe(store: Store<S, I, A>, crossinline render: suspend (state: S) -> Unit, lifecycleState: Lifecycle.State = Lifecycle.State.STARTED): Job
inline fun <S : MVIState, I : MVIIntent, A : MVIAction> LifecycleOwner.subscribe(store: Store<S, I, A>, noinline consume: suspend (action: A) -> Unit, crossinline render: suspend (state: S) -> Unit, lifecycleState: Lifecycle.State = Lifecycle.State.STARTED): Job
Subscribe to the store lifecycle-aware.